Agent Testing

Test your website and every game in your lobby

Agents that play your games and test your site on desktop and mobile, as a player would, then report what passed, what failed and why.

Powered by AWS

How it works

It plays each game like a human tester

The agent opens the game in a real browser, plays it and checks each rule in turn. It judges only on what it saw on screen, then reports every result.

Providers

Works with the providers you already offer

If a game runs in a browser, the agent can test it, whichever studio made it.

Compliance

Checked against the rules where you operate

Every game is tested against your regulator’s rules, starting from a ready-made rule set your team can adjust. UKGC, GRAI and MGA are ready today, with more on the way.

UKGC

UK Gambling Commission

GRAI

Ready-made checks for GRAI rules, kept up to date.

MGA

Ready-made checks for MGA rules, kept up to date.

More coming

We add rule sets when operators ask. Tell us which one you need.

Results

Every failure flagged at once, with the evidence

Anything that fails is highlighted as soon as the check finishes, so the right team can fix it before players notice.

  • Pass or fail for every check, on desktop and mobile
  • What the agent saw, step by step
  • A report to share, with every screenshot
Agent Testing · Results

Saffron Tides

UKGC rule set · 22 checks

21 passed1 failed

  • Stake stays within the limitPassPass
  • Each spin lasts at least 2.5 secondsPassPass
  • Balance updates after each spinPassFail

    What the agent saw on mobile

    • Balance before spin £100.00
    • Stake £2.00
    • Balance after spin £100.00, unchanged
    1. Before spin
    2. Spinning
    3. After spin

Website testing

Your site, tested like a player would

The agents sign in as your test customer and work through the journeys your players rely on, from logging in to opening a game.

  • Checks in plain English, written by your team or imported from a spreadsheet
  • Logged-in and logged-out journeys
  • Page content checked against what you published
Agent Testing · Website

Website checks

48 checks · signed in as your test customer

47 passed1 failed

  • Logged in
  • Log in and see your balancePassPass
  • A game opens from the lobbyPassPass
  • Log out returns to the home pagePassPass
  • Logged out
  • Search finds a gamePassPass
  • Promotion page shows the published offerPassFail
  • Every menu link opens the right pagePassPass

Scheduling

Schedule every test, or run it on each release

Every game test and website test can run daily, weekly or monthly, or with one click when you release. Re-run only what failed, and see what changed since the last run.

1

Schedule any test

  • Slots lobby1,284 games · UKGC rule setDaily
  • Website48 checks · desktop and mobileWeekly
  • One game per provider14 games · MGA rule setMonthly
  • Promotion pages12 checks · desktop and mobileWeekly

Failures emailed to your team

2

Run it on release

Run
Website · release check
Signed in as
Test customer

Desktop48 of 48

Mobile48 of 48

46 passed2 failed

Earlier releases

Release 4.11
48 of 48 passed
Release 4.10
47 of 48 passed

Test customer logins are stored encrypted

3

See what changed

2 new failures1 fixed45 unchanged

  • New failurePromotion page shows the published offerMobile: the banner shows last week’s offer
  • New failureSearch finds a gameDesktop: a lobby game returns no results
  • FixedLog in and see your balanceBalance shows again after login

Screenshots for every check, in one download

Getting started

Live in a week

We need two things from you. We set up everything else.

  1. 1

    Monday

    You add our IP addresses

    Put them on your allowlist and send us your site’s address.

  2. 2

    Tuesday to Thursday

    We set everything up

    Your own Agent Testing, with your games, your site and your rules.

  3. 3

    Friday

    You start testing

    Your team runs its first tests and sees every result, pass or fail.

See Agent Testing running on your games

We’ll set up a demo using games from your own lobby.